; ɃLĂ
[Info]
name ="߲λ"
displayname ="Colorful dream"
;versiondate = 11,22,2000    ;L̍XV
;mugenversion = 11,22,2000   ;Lmugeño[W
author ="Oni-Miko-Reimu"
pal.defaults =1
versiondate=2/13/2008
mugenversion=

; Files for the player
[Files]
cmd     =Mizuchi.cmd
cns     =Mizuchi.cns
st      =Mizuchi.cns
stcommon =common1.cns 
sprite  =Mizuchi.sff
anim    =Mizuchi.air
sound   =Mizuchi.snd
pal1=1.act
pal2=2.act
pal3=3.act
pal4=4.act
pal5=5.act
pal6=6.act
pal7=7.act
pal8=8.act
pal9=9.act
pal10=10.act
pal11=11.act
pal12=12.act
st1=Mizuchi2.cns
[Arcade]
intro.storyboard=
ending.storyboard=
[Data]
life = 1000
attack = 100
defence = 100
fall.defence_up = 70
liedown.time = 1
airjuggle = 9999999
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 0
IntPersistIndex = 0
FloatPersistIndex = 0
power = 4000

;-------------------------------------------------------------------------------------------------------
[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 125
attack.dist = 80
proj.attack.dist = 50
proj.doscale = 0
head.pos = 0,-118
mid.pos = -4,-86
shadowoffset = 0
draw.offset = 0,0

;-------------------------------------------------------------------------------------------------------
[Velocity]
walk.fwd = 3.4
walk.back = -3.4
run.fwd = 6.2130434,0
run.back = -6.5,-1.8
jump.neu = 0,-9.8
jump.back = -4.05,2
jump.fwd = 4.0,2
runjump.back = -2.55,-8.1
runjump.fwd = 4,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5

;-------------------------------------------------------------------------------------------------------
[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .57
stand.friction = .85
crouch.friction = .82
;-------------------------------------------------------------------------------------------------------
[Statedef 0]
type    = S
movetype= I
physics = S
juggle = 0



[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1



[Statedef 10]
type    = U
movetype= U
physics = N


[State 10, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1



[Statedef 20]
type    = U
movetype= U
physics = N


[State 20, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1



[Statedef 40]
type    = U
movetype= U
physics = N


[State 40, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1


[Statedef 80]
type    = U
movetype= U
physics = N


[State 800, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1



[Statedef 120]
type    = U
movetype= U
physics = N


[State 120, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = -1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1